All modules, configs, paths, and references updated. 836 tests pass, zero warnings. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
272 lines
10 KiB
JavaScript
272 lines
10 KiB
JavaScript
/**
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* Compare two equally sized images, pixel by pixel.
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*
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* @param {Uint8Array | Uint8ClampedArray} img1 First image data.
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* @param {Uint8Array | Uint8ClampedArray} img2 Second image data.
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* @param {Uint8Array | Uint8ClampedArray | void} output Image data to write the diff to, if provided.
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* @param {number} width Input images width.
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* @param {number} height Input images height.
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*
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* @param {Object} [options]
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* @param {number} [options.threshold=0.1] Matching threshold (0 to 1); smaller is more sensitive.
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* @param {boolean} [options.includeAA=false] Whether to skip anti-aliasing detection.
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* @param {number} [options.alpha=0.1] Opacity of original image in diff output.
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* @param {[number, number, number]} [options.aaColor=[255, 255, 0]] Color of anti-aliased pixels in diff output.
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* @param {[number, number, number]} [options.diffColor=[255, 0, 0]] Color of different pixels in diff output.
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* @param {[number, number, number]} [options.diffColorAlt=options.diffColor] Whether to detect dark on light differences between img1 and img2 and set an alternative color to differentiate between the two.
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* @param {boolean} [options.diffMask=false] Draw the diff over a transparent background (a mask).
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*
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* @return {number} The number of mismatched pixels.
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*/
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export default function pixelmatch(img1, img2, output, width, height, options = {}) {
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const {
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threshold = 0.1,
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alpha = 0.1,
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aaColor = [255, 255, 0],
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diffColor = [255, 0, 0],
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includeAA, diffColorAlt, diffMask
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} = options;
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if (!isPixelData(img1) || !isPixelData(img2) || (output && !isPixelData(output)))
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throw new Error('Image data: Uint8Array, Uint8ClampedArray or Buffer expected.');
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if (img1.length !== img2.length || (output && output.length !== img1.length))
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throw new Error('Image sizes do not match.');
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if (img1.length !== width * height * 4) throw new Error('Image data size does not match width/height.');
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// check if images are identical
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const len = width * height;
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const a32 = new Uint32Array(img1.buffer, img1.byteOffset, len);
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const b32 = new Uint32Array(img2.buffer, img2.byteOffset, len);
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let identical = true;
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for (let i = 0; i < len; i++) {
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if (a32[i] !== b32[i]) { identical = false; break; }
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}
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if (identical) { // fast path if identical
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if (output && !diffMask) {
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for (let i = 0; i < len; i++) drawGrayPixel(img1, 4 * i, alpha, output);
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}
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return 0;
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}
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// maximum acceptable square distance between two colors;
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// 35215 is the maximum possible value for the YIQ difference metric
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const maxDelta = 35215 * threshold * threshold;
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const [aaR, aaG, aaB] = aaColor;
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const [diffR, diffG, diffB] = diffColor;
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const [altR, altG, altB] = diffColorAlt || diffColor;
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let diff = 0;
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// compare each pixel of one image against the other one
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const i = y * width + x;
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const pos = i * 4;
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// squared YUV distance between colors at this pixel position, negative if the img2 pixel is darker
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const delta = a32[i] === b32[i] ? 0 : colorDelta(img1, img2, pos, pos, false);
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// the color difference is above the threshold
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if (Math.abs(delta) > maxDelta) {
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// check it's a real rendering difference or just anti-aliasing
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const isAA = antialiased(img1, x, y, width, height, a32, b32) || antialiased(img2, x, y, width, height, b32, a32);
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if (!includeAA && isAA) {
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// one of the pixels is anti-aliasing; draw as yellow and do not count as difference
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// note that we do not include such pixels in a mask
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if (output && !diffMask) drawPixel(output, pos, aaR, aaG, aaB);
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} else {
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// found substantial difference not caused by anti-aliasing; draw it as such
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if (output) {
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if (delta < 0) {
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drawPixel(output, pos, altR, altG, altB);
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} else {
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drawPixel(output, pos, diffR, diffG, diffB);
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}
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}
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diff++;
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}
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} else if (output && !diffMask) {
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// pixels are similar; draw background as grayscale image blended with white
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drawGrayPixel(img1, pos, alpha, output);
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}
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}
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}
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// return the number of different pixels
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return diff;
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}
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/** @param {Uint8Array | Uint8ClampedArray} arr */
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function isPixelData(arr) {
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// work around instanceof Uint8Array not working properly in some Jest environments
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return ArrayBuffer.isView(arr) && arr.BYTES_PER_ELEMENT === 1;
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}
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/**
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* Check if a pixel is likely a part of anti-aliasing;
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* based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 2009
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* @param {Uint8Array | Uint8ClampedArray} img
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* @param {number} x1
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* @param {number} y1
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* @param {number} width
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* @param {number} height
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* @param {Uint32Array} a32
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* @param {Uint32Array} b32
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*/
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function antialiased(img, x1, y1, width, height, a32, b32) {
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const x0 = Math.max(x1 - 1, 0);
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const y0 = Math.max(y1 - 1, 0);
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const x2 = Math.min(x1 + 1, width - 1);
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const y2 = Math.min(y1 + 1, height - 1);
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const pos = y1 * width + x1;
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let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;
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let min = 0;
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let max = 0;
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let minX = 0;
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let minY = 0;
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let maxX = 0;
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let maxY = 0;
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// go through 8 adjacent pixels
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for (let x = x0; x <= x2; x++) {
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for (let y = y0; y <= y2; y++) {
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if (x === x1 && y === y1) continue;
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// brightness delta between the center pixel and adjacent one
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const delta = colorDelta(img, img, pos * 4, (y * width + x) * 4, true);
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// count the number of equal, darker and brighter adjacent pixels
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if (delta === 0) {
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zeroes++;
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// if found more than 2 equal siblings, it's definitely not anti-aliasing
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if (zeroes > 2) return false;
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// remember the darkest pixel
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} else if (delta < min) {
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min = delta;
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minX = x;
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minY = y;
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// remember the brightest pixel
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} else if (delta > max) {
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max = delta;
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maxX = x;
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maxY = y;
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}
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}
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}
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// if there are no both darker and brighter pixels among siblings, it's not anti-aliasing
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if (min === 0 || max === 0) return false;
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// if either the darkest or the brightest pixel has 3+ equal siblings in both images
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// (definitely not anti-aliased), this pixel is anti-aliased
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return (hasManySiblings(a32, minX, minY, width, height) && hasManySiblings(b32, minX, minY, width, height)) ||
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(hasManySiblings(a32, maxX, maxY, width, height) && hasManySiblings(b32, maxX, maxY, width, height));
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}
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/**
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* Check if a pixel has 3+ adjacent pixels of the same color.
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* @param {Uint32Array} img
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* @param {number} x1
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* @param {number} y1
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* @param {number} width
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* @param {number} height
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*/
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function hasManySiblings(img, x1, y1, width, height) {
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const x0 = Math.max(x1 - 1, 0);
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const y0 = Math.max(y1 - 1, 0);
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const x2 = Math.min(x1 + 1, width - 1);
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const y2 = Math.min(y1 + 1, height - 1);
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const val = img[y1 * width + x1];
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let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;
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// go through 8 adjacent pixels
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for (let x = x0; x <= x2; x++) {
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for (let y = y0; y <= y2; y++) {
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if (x === x1 && y === y1) continue;
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zeroes += +(val === img[y * width + x]);
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if (zeroes > 2) return true;
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}
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}
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return false;
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}
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/**
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* Calculate color difference according to the paper "Measuring perceived color difference
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* using YIQ NTSC transmission color space in mobile applications" by Y. Kotsarenko and F. Ramos
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* @param {Uint8Array | Uint8ClampedArray} img1
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* @param {Uint8Array | Uint8ClampedArray} img2
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* @param {number} k
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* @param {number} m
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* @param {boolean} yOnly
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*/
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function colorDelta(img1, img2, k, m, yOnly) {
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const r1 = img1[k];
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const g1 = img1[k + 1];
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const b1 = img1[k + 2];
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const a1 = img1[k + 3];
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const r2 = img2[m];
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const g2 = img2[m + 1];
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const b2 = img2[m + 2];
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const a2 = img2[m + 3];
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let dr = r1 - r2;
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let dg = g1 - g2;
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let db = b1 - b2;
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const da = a1 - a2;
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if (!dr && !dg && !db && !da) return 0;
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if (a1 < 255 || a2 < 255) { // blend pixels with background
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const rb = 48 + 159 * (k % 2);
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const gb = 48 + 159 * ((k / 1.618033988749895 | 0) % 2);
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const bb = 48 + 159 * ((k / 2.618033988749895 | 0) % 2);
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dr = (r1 * a1 - r2 * a2 - rb * da) / 255;
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dg = (g1 * a1 - g2 * a2 - gb * da) / 255;
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db = (b1 * a1 - b2 * a2 - bb * da) / 255;
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}
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const y = dr * 0.29889531 + dg * 0.58662247 + db * 0.11448223;
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if (yOnly) return y; // brightness difference only
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const i = dr * 0.59597799 - dg * 0.27417610 - db * 0.32180189;
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const q = dr * 0.21147017 - dg * 0.52261711 + db * 0.31114694;
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const delta = 0.5053 * y * y + 0.299 * i * i + 0.1957 * q * q;
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// encode whether the pixel lightens or darkens in the sign
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return y > 0 ? -delta : delta;
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}
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/**
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* @param {Uint8Array | Uint8ClampedArray} output
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* @param {number} pos
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* @param {number} r
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* @param {number} g
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* @param {number} b
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*/
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function drawPixel(output, pos, r, g, b) {
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output[pos + 0] = r;
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output[pos + 1] = g;
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output[pos + 2] = b;
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output[pos + 3] = 255;
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}
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/**
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* @param {Uint8Array | Uint8ClampedArray} img
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* @param {number} i
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* @param {number} alpha
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* @param {Uint8Array | Uint8ClampedArray} output
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*/
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function drawGrayPixel(img, i, alpha, output) {
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const val = 255 + (img[i] * 0.29889531 + img[i + 1] * 0.58662247 + img[i + 2] * 0.11448223 - 255) * alpha * img[i + 3] / 255;
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drawPixel(output, i, val, val, val);
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}
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